1 Survivalist Rifle. Honest Hearts added plenty of unique weapons from Colt pistols to Tommy Guns. The Survivalist Rifle, however, might be one of the coolest. This modified service rifle can be found at the Red Gate in a duffle bag that its wielder once carried. As a weapon, it is unwieldy and equally powerful.
Euclid's C-Finder is a unique weapon in Fallout: New Vegas. Originally designed and developed by Poseidon Energy as a rangefinder device for the ARCHIMEDES II orbital laser platform, the C-Finder remained in storage at the HELIOS One power plant following the Great War. Sometime before 2273, a chapter of the Brotherhood of Steel led by Father Elijah occupied HELIOS One and discovered the
3. Install the new version and keep playing. This mod does not change any vanilla records or files and does all of its changes by a script so it should be pretty compatible with anything. If you are using weapon sound overhauls or other automatic guns sound fixes it will most likely overwrite their changes.
Christine's CoS silencer rifle. Perforator. Silenced .22 pistol. Crossbow (Fallout 76) Sleepytyme (GRA) Abilene Kid LE BB gun. Dart gun.
One Veteran Ranger makes an appearance during the New Vegas intro, sniping a Fiend with an anti-materiel rifle from atop the Fabulous New Vegas sign. Weapons found on Veteran Rangers are typically at between 30% to 60% condition, although their hunting revolver or anti-materiel rifle can be as low as 15% condition at low levels.
The K9000 cyberdog gun is a weapon in the Fallout: New Vegas add-on Old World Blues. An experimental weapon out of Big MT, the K9000 is actually an odd form of cyberdog, except rather than a canine's body infused with cybernetics, only the dog's brain is utilized by being placed inside a biogel "brain cage" integrated into a box-magazine-fed machine gun frame chambered for .357 Magnum
When using basic ammo, Gobi does 60 damage, which is very high among all the weapons in the game. The only weapons that do considerably more damage per shot are weapons like the Anti-Materiel Rifle (110) or the YCS/186 (140). Most of the other high-quality weapons hover around 60-75.
And of course created a new weapon type (Grenade launcher and a Masterkey Shotgun that uses the M203 model) using assets from Xetsobou's upload, again orginally created by Slam53. I have contacted Xetsobou for permission to upload these and he is happy for it to go ahead! certain unique weapons contain mods. The unique Varmint Rifle, "Ratslayer" has all 3, night scope, silencer, and extended mags. it varies, but i tend to favor uniques. VampLordAdamaru 12 years ago #3. Fully-modded Sniper Rifle is great, and the unique Sniper, the Gobi Campaign Rifle, is pretty good too.
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The lever-action shotgun is a weapon in Fallout: New Vegas. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns
1. Move the contents of the rar file to your /data folder. 2. Arrange your load order (using a mod manager), Weapon Mod Expansion.ESM near the top, Weapon Mod Expansion.ESP after other mods that change weapons. 3. May not be necessary, but using FNVedit to check for conflicts or create a merged patch is suggested.
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This pack is especially useful if you want to have HD textures while reducing load or as a "base-layer" for what other replacers may miss. Details: Includes all weapons in the base game plus from the following DLC: Dead Money: - Demolition Charge. - Police Pistol. - Automatic Rifle. - Holorifle. Honest Hearts:
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Mod adds almost all weapons from Vegas; including Ballistic, Energy, Explosives and Melee Weapons. All weapons have their unique sounds. Retained almost all reload animations and some of them are "fitted" under Fallout 3. Mod also adds some weapon modifications, bit int's still experiment, for now All weapons can find as any other weapon, buy The laser RCW (rapid capacitor weapon) is a weapon in Fallout: New Vegas. A precursor to the Gatling laser, the laser RCW was designed to mimic a famous ballistic firearm and intended to invoke in buyers a familiar sense of rapid delivery of ordnance, but instead of bullets, firing lasers. The unique feature of the aptly-described "laser assault rifle" is the addition of a "drum," which gives

There are a huge variety of weapons in fallout New Vegas. They match to varieties of builds (how you fight) some weapons work better for different things so here is my guide for the best weapons for each build: Sprayer- 12.7mm Submachine gun-Can be found at the Roman camp. Melee- Super Sledge or Machete Gladius- Sledge found at the black

Benny is the head of the Chairmen of New Vegas in 2281. The brains behind a complex scheme to usurp control of New Vegas from Mr. House, he serves as the secondary antagonist of Fallout: New Vegas. Benny was a member of the tribal gang called the Mojave Boot-Riders before Mr. House took over Vegas. As one of the three tribes who agreed to House's new rule, the Boot-Riders were assigned to

The Q-35 matter modulator, officially called the Quantum plasma modulation matter injection rifle version 35 is a unique weapon in Fallout: New Vegas. Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial
1. 30 (43.2) 90 (70.5) This is actually one of the first unique weapons that you come across in the game, and it’s one that is useful for a long time afterward. Comically named ‘That Gun,’ this 5.56mm pistol is among the best non-energy one-handed guns when it comes to critical hit chance.
Fallout: New Vegas has a combat system that is very similar to its predecessor, Fallout 3. The Vault-Tec Assisted Targeting System returns to Fallout: New Vegas allowing the player to freeze combat and specifically target six different limbs at the cost of Action Points. It is mostly unchanged in principle from Fallout 3. Every melee weapon can execute a special attack, which, however
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